Faded Entry

A narrative-driven adventure set in the Swiss Alps, exploring mystery, memory, and a world shaped by its past.

 concept image

Role

Director & Producer

Discipline

Brand identity

Timeline

1 Year and A Half

Tools

Unreal, Maya, ZBrush, Substance Painter, Substance Designer

Overview & deliverables

Faded Entry is a narrative-driven adventure game set in the Swiss Alps, combining environmental storytelling, exploration, and puzzle-solving to uncover the mysteries of a forgotten past.

  • Game direction and production management

  • 3D environment art, modeling, and texturing

  • Worldbuilding and environmental storytelling

  • Gameplay mechanics and puzzle design

  • Cinematic sequences and visual development

  • Playable game demo developed in Unreal Engine 5

Concept Art By Maya Camas, Model and Textures by Dawson Cravens

Bird Model by Dawson Cravens, Textures by Maya Camas

Environment Test by Dawson Cravens

Concept Art by K.O.

Concept Art By Maya Camas

Like what you see?

Let’s talk projects, collaborations, or anything creative!

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© 2026 Dawson Cravens. All rights reserved.