Faded Entry
A narrative-driven adventure set in the Swiss Alps, exploring mystery, memory, and a world shaped by its past.

Role
Director & Producer
Discipline
Brand identity
Timeline
1 Year and A Half
Tools
Unreal, Maya, ZBrush, Substance Painter, Substance Designer
Overview & deliverables
Faded Entry is a narrative-driven adventure game set in the Swiss Alps, combining environmental storytelling, exploration, and puzzle-solving to uncover the mysteries of a forgotten past.
Game direction and production management
3D environment art, modeling, and texturing
Worldbuilding and environmental storytelling
Gameplay mechanics and puzzle design
Cinematic sequences and visual development
Playable game demo developed in Unreal Engine 5

Concept Art By Maya Camas, Model and Textures by Dawson Cravens

Bird Model by Dawson Cravens, Textures by Maya Camas

Environment Test by Dawson Cravens

Concept Art by K.O.

Concept Art By Maya Camas
